First off, here's an updated screenshot
So, I decided to first target the game for iPad due to the extra real estate in terms of screen size. I increase the map size and built a new path. I'm gonna have to sit down one day and actually design the background for the level (I'm not an artist though...)
In terms of base health, I put a pot of jollof that reduces each time an ant gets to the end of the screen.
I still have a couple more stuff to implement like money and health bars above the ants. The then bare bones game will be done and then I can think about gameplay elements like how to make waves harder and multiple levels.
Hopefully, I'll upload a gameplay video soon.
This is seriously exciting stuff. Keep working hard! It'll pay off ^.^
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